Using Deep Learning for Avatar Aesthetics In Virtual Reality

Mike O'Connor

As part of their course, TMCS students at Oxford spend a couple of days developing their programming skills in a hackathon. This year, we challenged the students to apply machine learning to various problems relevant to our research.

We have recently developed a multi-user virtual reality environment for molecular dynamics simulations, using the Nano Simbox. Within this environment, users can see each others headsets and controllers, and interact with the same simulation. A testament to the quality of the tracking provided by the HTC Vive is that users can confidently assume that the position of the head and controllers in virtual space matches that in VR – we often get new users to reach out and touch the head of another user in VR to get them used to the idea. While this is already great, can we render more than just the headset and controllers? For us, with…

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